Repository iconcurepo.dev
Blog
earshot preview

Leonxlnx / earshot

audiomcpai-agentssound-design

A CPU-only MCP toolkit that lets coding agents listen to, describe, score and review sound and music in the media they produce.

4.4k Stars
visibility10 Watchers
fork_right283 Forks
Python
historyUpdated recently

description README.md

earshot

Ears for coding agents.

Watch the 0.4 launch film (35 s): its sound effects are takes from the earshot bank placed with the launch kit, plus the one CC0 recording it shows being re-made, over a licensed music track. Play every sound in the bank on the earshot site.

Frames from the first launch film (0.1)

AI coding agents can now write the code that renders a film, a product demo or a game. They still cannot hear what they made. They cannot tell a premium key press from a cheap one, notice that a hit lands 80 ms after the cut, or hear that the music swells in the wrong place.

earshot turns sound into evidence an agent can reason about: what a file sounds like in words, how well it fits a description, the best moment inside a long recording, whether it is a real recording or code-synthesized, a second-by-second listening transcript of a whole film, an annotated picture of it, and a scorecard against professional launch films. It runs locally on CPU, as a CLI, a Python API and an MCP server.

With ears, an agent can also make its own sounds in code and improve them by listening (earshot forge), and translate a recording into code it can vary (earshot fit). Both below.

New in 0.4: the sound of a music-led launch film. 51 new sounds made in code for the soft, short, mid-register style those films use: rounded UI pops, wood and plastic knocks, short cut hits and sub hits with a kick, gated glockenspiel / celesta / marimba notes and chime runs, water drops, camera shutters, reverse cymbals, a thump-whoosh, short dark risers, bright swishes, burst glitches and mid dings (the bank now holds 252). A new launch kit preset mixes every effect against the music bed instead of at a fixed level, says where each one sits against the cut (taps lead it, whoosh peaks land after it) and how close a run may go. And earshot fit was re-made against professional sound effects and measured on held-out clips (below).

New in 0.3: sound for code-made films. A bank of sound effects stored as code that render by id in seconds, with no models and no network: earshot sfx aims a whoosh, hit, click or note at a moment in the picture, and earshot kit renders a whole film's effects with measured sync points (below).

$ earshot describe enter.ogg
  0.56 s short transient (attack 3 ms, decays in 190 ms). Sounds most like: a single mechanical keyboard key press
  (z +5.4), a soft key release click (z +3.6) ... [clear reading]. peak -0.1 dBFS, brightness 1.5 kHz ...

$ earshot match key.ogg "a deep thocky mechanical keyboard press" --alts "a clicky blue switch keyboard" "a mouse click"
  -> strong (z +3.7; would rank #2 among 322 vocabulary descriptions) ...

$ earshot find keys.ogg "a single mechanical key press" --top 4
  0:03.94-0:04.19 (0.24 s stroke, z +4.1 strong); 0:10.60-0:10.86 ...

$ earshot critique film.mp4
  VERDICT: close - 21 of 23 scored metrics in range ... FIX FIRST: 1. [major] nothing reaches body level until 0:01.01 ...

What it does

commandwhat an agent gets
describe FILEwhat it sounds like: calibrated tags (z) with the closest alternative readings, AudioSet labels, measurements
match FILE QUERY [--alts ...]how well a description fits: cosine, z among the vocabulary, a verdict (strong / plausible / weak / no match) with held-out evidence
rank QUERY PATHS...many candidate files sorted by a description (pick the best download)
find FILE QUERYthe best moments inside a long recording, as sample trims (start / end seconds)
compare FILE --refs DIR / ab A Bnearest reference recordings and typicality; A/B two sounds or two trims, the differences in words
realness FILE...real recording / pro-produced vs code-synthesized, with evidence and per-window scores
timeline FILE [--video V] [--cues C]the listening transcript: events (time, level, tag), sections, loudness, beat grid, sync of sound to picture cuts and cue frames
sheet FILE -o out.pngan annotated PNG (video frames, sections, labelled events, spectrogram, waveform, loudness, sync markers) for agents that read images
critique FILE [--video V]a launch-video scorecard against a profile of 7 professional launch films, with timestamped fixes
profile REFS... -o p.jsonbuild your own reference profile from films you admire
measure FILEobjective measurements only (no models): LUFS, true peak, LRA, envelope, spectrum, tempo / key
forge RECIPE --refset CATmake a sound in code and improve it by listening (see below)
fit FILE -o recipe.pytranslate a recording into a forge recipe module that re-renders it, with knobs and morphs (see below)
sfx render ID -o x.wava sound from the shipped bank of 252, aimed at the picture (--dur, --apex, --pitch) and audited; sfx list, sfx check (no models)
kit init / render / checka film's sound kit: one bank sound per role, rendered into cached takes with measured onset / peak / end; the launch preset places each role against the music bed and the cut (no models)
gallery DIR -o page.htmlone static HTML listening page of forge outputs: players, spectrograms, numbers
llm FILE --yes-uploadoptional audio-LLM critique (Gemini), only with your own key and explicit consent
mcpthe same tools as an MCP server for Claude Code and other agents
doctor [--load]check the install, models, data files and CPU settings

Every command prints a plain-language summary first; --json gives the full result, --out f.json saves it. Errors are one line on stderr (earshot <command>: error: ..., exit 1). Each CLI call is a new process and loads the models (~20-40 s) before it answers (measure, sfx and kit load none): for more than a few calls use the MCP server (models stay loaded) or one Python script with from earshot import api.

What an agent sees when it listens to that film with earshot sheet (frames, labelled sound events, spectrogram, loudness, sync to the beat):

earshot sheet of the launch film

Make sounds: earshot forge

Listening makes iteration possible. The agent writes a sound as code: a recipe of physical synthesis (modal resonators, contact excitations, filtered noise, a computed room and a microphone; no recorded audio inside). The forge renders candidates from the recipe's parameters, and a critic built from earshot scores each one: description match against named confusions, realness, closeness to real reference recordings and measured shape, then model-free penalties against the references: 1/3-octave tonal balance, the spectro-temporal envelope (a tail that dies too fast shows here), artifacts (clicks, aliasing, DC / infrasound, harsh resonances, comb ring, cut tails, clipping) and polish (attack, onset snap, tail smoothness). A cheap model-free pre-screen ranks many renders with the same measurements, so the models only hear the best; an evolutionary search keeps the best and mutates them. Then the agent reads the critic's words ("sounds like: a cork pop, a glass ting", "decay +2.4 outside the refs", "bumpy tail"), looks at spectrograms next to the references, rewrites the recipe, and runs it again.

earshot forge --list                             # the recipes (click, impact, keypress, pop, whoosh, ...) + refsets
earshot forge keypress --refs path/to/real/keypresses/ --budget 144 --variants 4 --dir made/keypress
earshot forge whoosh --refset whoosh_fast --budget 96 --dir made/whoosh      # a reference set's 'forge' split
earshot forge whoosh --target "a fast crisp air whoosh" --alts "a wind gust" "a sword swing" \
  --refs path/to/real/whooshes/ --mode r